Prison Environment,
Worked on the pillar model, layout textures, and lookdev. Also, created detailed ground, including edgewear and organic rock scatter.
I've worked on cliff layout, textures, and look development.
Prison Environment
Prison Environment
I've also worked on the desolated Prison Environment layout, procedural textures and lookdev.
Credits.
Some Internal renders. Worked on texture/lookdev
Some Internal renders. Worked on texture/lookdev
Shards Scatter using some mask by feature nodes in houdini